Skills

Overview
What makes a Hunter unique is not only their Stats, but their Skills as well. Skills are special abilities that can change the entire flow of the game, and can be customized and enhanced by items, creating different "builds".

Skill Types
Each Hunter has 6 different skills on their kit, each mapped to a different button or combination of buttons (except the Passive one, which is always active).

Passive Skill
The passive skill is always active, and usually affects the Hunter's Stats.

Utility Skill
Utility skills are strategic/situational abilities that don't require aiming at the moment they are used. Usually mapped to R1/RB/1-Key.

Charge Skill
Charge skills are offensive/active abilities that have an aiming or placement component. They can be "charged" by holding down on the activation button. Usually mapped to L1/LB/E-Key.

Mobility Skill
Mobility skills are abilities that involve movement and displacement. Usually mapped to X/A/Spacebar.

Melee Skill
Melee skills are abilities that are triggered by a melee attack. Usually mapped to the same button that executes standard melee attacks (Circle/B/E-Key), it is only activated when the attack connects with a valid target.

Ultimate Skill
The only skill that is not available when a match starts, and is not controlled by Cooldown (see Cooldown and Ultimate Charge below). The most powerful ability at a Hunter's disposal, the Ultimate skills are often game-changing and are usually activated by pressing L1+R1 / LB+RB / 4-Key.

Cooldown
Non-Passive Skills cannot be used freely. With the exception of Ultimate skills, you need to wait some time after casting before you can use the skill again. This time is the Cooldown time.

Abilities have their built-in Cooldowns, but they can usually be reduced (or increased) by external effects such as Gear, Skills and etc.

Ultimate Charge
The use of Ultimate Skills are not governed by Cooldown, but by Charge.

Ultimate skills start with no Charge, and it is built up by dealing damage to enemies, healing allies, and also by taking damage. Each Ultimate skill has its own required Charge amount, but the speed at which you gain charge can be increased (or reduced) by external effects such as Gear, Skills and etc.