Difficulty Levels

Overview
Relic Hunters Legend's different activities each have a Difficulty Level associated to them.

This is not related to the overall Level of the activity, which means that a "Normal" level 80 Mission will be impossible for a level 50 Hunter to do, while an "Epic" level 30 Mission would be easier.

Difficulties currently in the game are: Normal, Hard, Epic and Legend.

Multiplayer CC
In games with more than 1 player, some enemies have Crowd Control (CC) abilities. This means players need to stick together or risk getting immobilized, slowed or trapped by special enemies.

Revive
Depending on the difficulty, Revival gets trickier. On "Free Respawn" mode, players are free to spawn back at the beginning any time they want. On "Revive Only", the only way to return to the fight is to be revived by another player. On "Revive Timer", there is a 30-second wait before each player can be revived.

Elite Enemies
Also known as "Yellow-bar" enemies, Elites are "trash" mobs that are extra dangerous, usually with added special abilities compared to their "White-bar" counterparts. In higher difficulties they are more prevalent, and from Epic difficulty forward there are no "White-bar" enemies, only Elites.

Extra Enemy Abilities
Elite and Champion enemies have a diverse set of special abilities. On "Normal" difficulty these abilities are turned-off. Some of the more complex and dangerous ones are only seen on "Epic" difficulty and above.

Challenges
Special difficulty modifiers known as "Challenges" will appear on "Legend" difficulty. These usually force you out of your regular strategies, or require additional coordination between players to pull through. Read more on the Challenges page.