Seven

Overview
To-Do

Background
To-Do

Trivia
To-Do

Relationships
To-Do

Stats
Here are the initial and growth Stats for Seven:

((To-Do))

Skills
Seven is the only Hunter in the game that can be deeply customized, changing her/his Gender and Sign, which affects her/his Favorite Food and hair color, as well as her/his Passive ability and Gameplay Role.

Depending on the choice of Sign, Seven will have a different Passive skill. The impact of this change is huge, potentially changing her/his role from DPS to Support and even to Tank.

Passive: Path of the Void
Gameplay Role: Elemental DPS (Single-target);

Hair Color: White;

If Seven is of Void Sign, Phased enemies take extra Elemental damage from her/him; Seven gains increased Charge Skill Cooldown Reduction;

Passive: Path of the Star
Gameplay Role: Elemental DPS (AoE);

Hair Color: Red;

If Seven is of Star Sign, Phased enemies take extra Elemental damage from her/him; defeated enemies who are Phased explode, dealing Water damage;

Passive: Path of the Planet
Gameplay Role: Hybrid Tank;

Hair Color: Green;

If Seven is of Planet Sign, Phased enemies deal less Physical and Elemental damage to her/him;

Passive: Path of the Comet
Gameplay Role: Elemental Support (Offensive);

Hair Color: Brown;

If Seven is of Comet Sign, Phased enemies have reduced Elemental Defense;

Passive: Path of the Satellite
Gameplay Role: Hybrid Support (Defensive);

Hair Color: Blue;

If Seven is of Satellite Sign, Phased enemies have reduced Physical Attack and Elemental Attack;

Utility: Rewind
Seven returns to the position she/he was in 3 seconds ago, and removes any negative Conditions on herself/himself;

Charge: Void Mortar
[Elemental Combo Detonator]

Seven fires a mortar strike of void energy that deals Water damage. Charging allows aiming, and increases the number of mortars.

Mobility: Blink
Seven teleports forward, going through enemies. Any enemy she/he passes through is Phased.

Melee: Phase Strike
[Elemental Combo Primer]

Seven hits an enemy with a powerful Phase strike that deals Water damage and Phases her/his target as well as nearby enemies.

Ultimate: Well of Time
Seven throws a mortar that creates a vortex for a few seconds. This vortex sucks nearby enemies in, dealing Water damage and Phasing them.